The Elder Scrolls III MORROWIND:

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Mamaea Awakened
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Version 1.0.5

By Team Flamboyant Armigers


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1. DESCRIPTION
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In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player while also delving into the lore behind the settlement of Gnisis and the West Gash. The lighting has been reduced for a more atmospheric experience alongside much, much more detail. The area has also been expanded with the addition of a buried dunmer stronghold full of new puzzles for the player to solve. You can expect to find new loot, lore, and more when you explore Mamaea Awakened.

*Features*
---Details and expands the dungeon of Mamaea
---Explores the backstory of the mysterious bone cave system
---Adds new Sixth House themed armor, weapons, and more loot
---Embark on a new quest to explore the mysteries of Mamaea
---Defend the Gnisis Temple from a violent Sixth House attack
---Adds a brand new, buried dunmer stronghold to explore
---Unique dialogue for characters like Dagoth Araynys, Baladas Demnevanni, and Chaplain Ogrul
---Complete puzzles and solve riddles to reach the end of the dungeon
---Utilize a magical artifact from House Telvanni to locate Mamaea
---100+ new meshes available for modders

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2. Requirements
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Morrowind, Tribunal, Bloodmoon

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3. INSTALLING THE PLUGIN
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Wrye Mash
Installation
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Archive is set up to use Sub-Packages for Mash Installers:

	0-Required
		Data Files - Activate "Mamaea Awakened.ESP"

Manual
Installation
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To install copy the contents of "0-Data Files" into the Data Files directory.

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4. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box next to the "Mamaea Awakened.esp"

Then listen to the "Latest Rumors" in Gnisis to initiate the quest.

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6. CONFLICTS / KNOWN ERRORS
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Any mods which heavily edit the interior of the Gnisis Temple or touch Mamaea at all.

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7. CREDITS
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*Flamboyant Armigers*
Endoran - Memetic Space Warrior
Lucevar - Planning Manager
Melchior Dahrk - Awakener of Mamaea
RubberMan - Master Stronghold Architect

*Resources*
LondonRook - mist mesh
Lougian - rock meshes
Tamriel Rebuilt - coiled rope
Alisiagae - 6th house knife

*Testing*
Neberski

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9. LEGAL STUFF/ DISCLAIMER
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You may use the assets included in this mod in your own mod projects provided you give proper credit (look at the credited modders in the Credits section for reference).

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10. Changelog
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1.0.0 - Initial release
1.0.1 - Fixed some dialogue bugs that were overwriting vanilla dialogue. 
1.0.2 - Fixed some mesh issues with the Stronghold and an Ash Statue texture issue.
1.0.3 - Repackaged mod to be Wrye Mash compatible again
1.0.4 - Split the Samsirano ruin into more cells to help with performance, made the lost guards disappear after the quest is complete, added some additional dialogue to the captain after you find his trooper, added northmarkers to Samsirano
1.0.5 - Fixed the bell puzzle